Tuesday 22 September 2015

TRANSMEDIA PROJECT - INITIAL IDEAS




Synopsis: Join the police in a search to find Jay's brother. Using the clues gathered in your search (and a riddle from Jay Hall himself), interpret and follow your instincts to try and solve the mystery of the 'missing man'.

How the audience will be engaged:
-Facebook and Twitter pages (linked)
-Geocaching aspect (GPS - 
-Clues given gradually;
                -Address to drive to (eg: National Park Road, Kinglake)
                -Using natural environment (walk 20 steps from tree, etc.)
                                                             (walk in a south-easterly direction, etc.)
                -Upon the finding of an object, more clues are divulged
-You Tube video can end with policemen giving a choice as to which direction he'll go. Pause in front of screen (directly in middle of camera) with an arm outstretched to either side (left or right). An annotation will be shown on each side (unlisted video). To which the audience can pick. The next You Tube clip will correspond to their choice.

This idea is kind of inspired by children's shows like 'Dora The Explorer' where the kids are given time to talk and answer a question. Old DVD-rom games like the one on 'Dinosaur' is another example, where its interactive but users only have a few defined paths they can use, in contrast to a truly interactive open-world experience like 'Grand Theft Auto V'. The video experience is limited to these few paths, but if audiences were to actually follow the clues physically, the possibilities are endless.

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